![]() ![]() ![]() ![]() ![]() | This cute little Faerie has
tiny wings, allowing her to float over the ground. She is of
most use as a support character because her attack power isn't
very high--you shouldn't expect strong attacks from her. Her
abilities, however, allow her to help her allies win in
battle. If you want to put her on the offensive, it would be
best to give her a bow or crossbow so that she can keep her
distance from the enemy. Weapon of Choice: None |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Spells/Abilities:
|
![]() ![]() ![]() | Essentially an
evil version of the Faerie, the Gremlin's special skills
focus on attacking enemies rather than on helping allies.
Gremlins have a lot less vitality and mentality than Faeries
do, but they have more strength, agility, and dexterity;
because of this, they are splendid attackers to be feared.
However, you shouldn't place them in the front line, as they
cannot take a lot of punishment. As with Faeries, it is best
to give Gremlins either bows or crossbows so that they can
keep their distance. Weapon of Choice: None |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Spells/Abilities:
|
![]() ![]() ![]() ![]() ![]() | The Lizard Man is a tough fighter
covered with hard scales. Their attack capabilities lie in
between those of a Soldier and a Knight, but they have better
defense and the added ability of going into water. Over
their human counterparts, Lizard Men have a tremendous
advantage in lakeside and swamp areas; in terms of growth,
they are very good overall. This class would definitely make
a worthwhile addition to your attack team. Weapon of Choice: Hammer | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Spells/Abilities:
|
![]() ![]() ![]() ![]() ![]() | This winged man lives three times
as long as any human. Possessing the natural ability to fly,
they can move about on any battlefield unhindered by the
terrain type. However, you must not send him out to attack
the enemy alone, as he is not built for extensive
hand-to-hand combat. Take advantage of his ability to fly
and give him a bow or crossbow, having him fly up to the
rooftops to attack from afar. Overall, a very useful class.
Weapon of Choice: Axe | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Spells/Abilities:
|
![]() ![]() ![]() | A Gorgon is the
descendant of a mythical creature that could turn living
things to stone with its gaze. Gorgons possesses the
ability, "EvilEyes"--with it, they can petrify all the
characters on the battlefield except those that are either on
the Gorgon's side or behind them, those that have a shield
equipped, those that are not looking right at the Gorgon, and
those that are standing behind an obstacle or another
character. Overall, this class is incredibly useful--too bad
you can't get any Gorgons until late in the game, in Hell
Gate! Weapon of Choice: Bow | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Spells/Abilities:
|
![]() ![]() ![]() | Goblins are
extremely rare and hard to find--in fact, the only place in
Valeria where they exist is in Hell Gate on Ekshita Island.
In battle, Goblins are fierce and quick fighters, having
great strength, good speed, and an affinity for Hammers. In
addition they also have good mobility, being able to move six
panels while their human counterparts can only move five. Weapon of Choice: Hammer |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells/Abilities: None |
![]() ![]() ![]() ![]() ![]() | This Pumpkin Head exists as a
result of the experiments of the Zenobian Witch, Deneb. They
are extremely rare and hard to find--in fact, you never
actually fight one in battle. The only way you can recruit
one is by finding a Glass Pumpkin in Hell Gate and selling it
to Deneb. Pumpkin Heads have unique abilities which only they
can use, and one of these mysterious creatures could make an
interesting addition to your Attack Team! Weapon of Choice: None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Spells/Abilities:
|
![]() ![]() ![]() | A Ghost is an
undead character who used to be a magician while they were
alive. Since they are already dead, they can recover from
having 0 HP in a short while--the only way to eradicate them
for good is to use Exorcism. They have no flesh, so they are
resistant to physical attacks; they are great to stick in the
front row because enemy characters always seem to attack them
before attacking the living members of your Attack Team.
Weapon of Choice: Staff | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||||||||||||||||||||||||||||||||
Spells/Abilities:
|
![]() ![]() ![]() | An undead
character who used to be a warrior while they were alive.
Since they are already dead, they can recover in some time
after their HP drops to 0. Because of this, they are good to
give "kamikaze" skills, such as DevilCry, to. They also make
good front row punching bags! Weapon of Choice: None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Spells/Abilities:
|