Chris: For the sake of improving this guide even more, I've decided to add a section that is dedicated to using the GameShark with Tactics Ogre. Just when you thought that you had done virtually everything that you could do in this game, along comes GameShark to make it even more fun! Of course you can use it to blatantly cheat, but there are other things you can do as well--I plan to cover a number of topics.
But one seemingly random question first--have you ever noticed how there is no male equivalent to the Angel Knight? Has that ever annoyed you? Well I know some guys who sort of got the short end of the stick in Tactics Ogre--they're going to be my assistants for this section. Allow me to introduce you to:
Vice: One of the coolest sets of codes is the set that allows you to modify a given character's class and appearance. Since the code differs slightly for each character, I'll give you the code for Character 2:
|Appearance Modifier||3011EAF1 00??|
|Class Modifier||30145C79 00??|
Vice: The basic set of digits can be found at http://www.cmgsccc.com/psx/index.php?multi=52&page=37
Leonard: Of course, that's no fun--you want to make special characters, right? This is how you do it!
|32||Soldier||Denim 1||33||Lord||Denim 2|
|34||Soldier||(Neutral) Vice||35||High Priest||Kachua 1|
|36||Dark Priest||Kachua 2||37||Princess||Kachua 3|
|38||Paladin||Lans Hamilton||39||Lord Mancer||Warren|
|3A||Eagle Man||Canopus||3B||White Knight||Mildain|
|40||Shaman||Olivia||41||Death Templar||Lans Tartare|
|44||Temple Commando||Balzepho||45||Temple Commando||Barbas|
|46||Temple Commando||Martym||47||Temple Commando||Volac|
|48||Temple Commando||Andoras||49||Temple Commando||Ozma|
|5A||Warlock*||Radlum||5B||Sword Master*||King Roderick|
|68||Death Knight||Zaebos||69||Death Knight||Guildus|
|6C||Beast Tamer*||Ganb||6D||Guardian||Holy Dragon|
|70||Guardian||Tiamat||71||Gabiar||Green/Gray Lizard Man|
|72||Relics Knight||Gold Terror Knight||73||Dark Stalker||Dark Ninja|
|74||Dark Dragon||Dark Tiamat||75||Dark Eye||Dark Giant|
|76||Dark Wing||Dark Gryphon||77||Obinick||Orange Gryphon|
|78||Iron Golem||Gray Golem||79||Raven Man||Black Hawk Man|
|7A||Death Dragon||Blue Holy Dragon||7B||Lucifer Crow||Blue Gryphon|
|7C||Phoenix||Red Gryphon||7D||Salamander||Orange Dragon|
|7E||Fire Drake||Orange Holy Dragon||7F||Fire Brass||Orange Tiamat|
|80||Ice Giant||Blue Cyclops||81||Kraken||Gray Octopus|
|82||Kraken||Gray Octopus||83||Gargoyle||Gray Tiamat|
|84||Lufu||Orange Cockatrice||85||Basilisk||Green Dragon|
|86||Succula||White Hydra||87||Hippogriff||Brown/Green Gryphon|
|88||Dragon Zombie||Undead Tiamat||89||Death Hydra||Undead Hydra|
|8A||Death Giant||Undead Cyclops||8B||Zombie||Undead Soldier|
|8C||Zombie||Undead Knight||8D||Zombie||Undead Berserker|
|8E||Zombie||Undead Wizard||8F||Zombie||Undead Amazon|
|90||Zombie||Undead Archer||Beyond that, glitches!|
Leonard: There is something to note, though. See how some of the classes in the above table are marked with one of these (*)? This is to indicate that you should use their corresponding digits only for the Appearance Modifier, not the Class Modifier! Why does this matter? Because if you use these digits for Class Modifiers, you'll end up with a somewhat glitchy character (with 255 MOVE, weird symbols in the "move type" area, etc.) that will cause the game to freeze if you try and use them in battle.
So what do you do? Use the digits for the Appearance Modifier, but use the corresponding "Basic Set" digits for the Class Modifier. For example, let's say you want to make your second character into Forcas. You would enter in the following codes:
The first code makes your character look like Forcas, and the second code makes him into a standard Knight. Also, note that a character's appearance will affect their growth statistics--for example, if you make a character look like Mildain and make him into a Lich, the character will gain a good amount of HP, VIT, INT, and AGI, but he'll gain no MP (like Mildain). Keep this in mind when you're making characters--you can always change their appearance later!
By the way, the code 300E74C2 00?? allows you to recruit any class that you want at shops. The '??' is the set of digits that corresponds to the class you want (for example, '1E' is the set for the Templar Knight class). The character may appear to be glitchy during the recruiting process, but they should be fine after the recruiting process (the limitations to this are the same as if you used the codes above to modify one of your existing characters). Thanks to Rudolph Chapman for this code!
Zaebos: And to think that they weren't even going to let me in on this page! If you use the above code to recruit certain characters at shops, you may end up with a glitchy character. Here's how you can fix this problem:
Zaebos: And it's just that simple! You can create special characters like me in this way, and we'll have our original stats. Let me tell you--I'm far superior to a normal Knight!
Haborym: It's just great that I've seen the light; actually, it's great that I've seen anything at all! Anyway, let me tell you a little bit about the equipment codes--there are four of them, one for each of your equipment "slots." For Character 2, they are:
|Top Left Equipment Slot||30140919 00??|
|Top Right Equipment Slot||30140941 00??|
|Bottom Left Equipment Slot||30142181 00??|
|Bottom Right Equipment Slot||301421A9 00??|
Haborym: You can fill your equipment slots with any combination of weapons, armour, or items, the corresponding digits for which can be found here. You might notice that when you create equipment for your characters, the item doesn't actually appear in your inventory. So you don't actually have it--isn't that annoying? Well, there's a solution to that problem.
Make sure that a generic (non-special) character is equipped with the items you created via the GameShark, and make sure that one of the items is an Ogre Blade. Get into a battle, and use the Ogre Blade's "BodyGrab" skill to swap bodies with one of the enemies. Then, persuade the enemy who your character switched places with (who should be equipped with your created equipment). When they join your troops, they'll still have the special items, which will appear in your inventory! Just be careful when using BodyGrab--if you don't time it correctly, you'll end up with an ally who is surrounded by enemies who will attack them.
Guildus: I'm going to deal with the more "theoretical" side of using the GameShark. While it may first seem the case that your created special characters are only for battle, there is more than meets the eye. You see, in creating a special character such as Forcas or Jenounes, you have essentially introduced the special character into the game. That might seem a little confusing (or badly worded) at first, but I'll give you an example:
If you play the Neutral or Chaos routes and create Jenounes, and then bring him to the Brumor Plateau in Chapter 4, you will be attacked by Oxyones and her dragons, just as you would in the Law route, when you're actually supposed to have Jenounes. Everything's the same in the battle except for the fact that you can't actually persuade Oxyones to join you. This is because there is some "switch" in Tactics Ogre that is flipped in the L route, but not in the N or C routes, which triggers Denim to speak to Oxyones on Jenounes' behalf. In other words, if you create Jenounes in the N or C routes and engage in the battle against Oxyones, the dialogue which gets Oxyones to join will never occur. You'll have to kill her, and you'll receive her Saint Bow as a prize; you can then just create Oxyones and give it to her, and it will be essentially the same as recruiting her in the L route!
This phenomenon is especially the case with Warrior Vice (the one who joins you in the L route); if you create him in the N or C routes, he'll do everything in Chapter 4 that he does in the L route. He'll be in the ending, he'll bring up his dad's death in the battle against Barbas at Banisha, and so forth. So now you can play any route in Tactics Ogre and still keep all of your favourite characters!
Another interesting point: the characters you create will not appear in the Warren Report unless you omit them. If you omit them, they suddenly appear in the Warren Report and Warren says something to the effect of "they left due to a difference in ideals." You can even bring the dead back to life this way (such as creating Zapan and omitting him in the N or C route, after he gets killed by Vice). Do note however that you mustn't bring your created special character into the battle with the real special character (if they're your enemy), or else you'll be forced to kill them to end the battle, and it will count on your Death Toll. This applies to characters such as Zaebos, Branta, and the Dark Knights.
The special characters you create are exact replicas of the real characters, even down to what they say if you try to omit them. Each of the special characters that joins you has their own special message. As a result of this, you can use the GameShark to test whether or not you can legitimately (without GameShark) have a given character in your party at all. If you create Warrior Vice, he'll say "You still have a grudge against me?" if you try and omit him; however, if you create Lans Hamilton, he will say the same things as generic characters if you try to omit him. From this, we can conclude that Lans Hamilton is not meant to join your team at any time other than at the beginning of the game. In some cases (such as trying to create the Dark Knights) you'll notice that they appear to have the body of a Bacrum soldier (with red armour). This is definitely a sign that there's no way to get that character to join your troops without using GameShark.
As a result of this, I can shoot down a rumour that has been going around about your being able to recruit "Lans and his buddies" during the battle at Heigm with Branta. First of all, it doesn't even specify which Lans you can get--there's a big difference between my buddy Lans and that jackass Dark Knight! Naturally, "his buddies" isn't any clearer; of course, it really doesn't matter because by using the GameShark test, you will see that you can't have either Lans in your party by normal means. And if "his buddies" refers to Mildain and me, that's really no secret because we already join you! One thing that remains unaccounted for is the fact that if you create a Templar Knight, they keep their appearance in the Edit Screen (except they're green and blue, to match your team's colours). This would indicate that there is some way to recruit a Templar Knight, but so far it's a complete mystery as to how. Persuasion and BodyGrab don't work, and there aren't any scenes where you would pick one up either. Another thing that's unexplained is the fact that Dark Knights Volac and Balzepho have their own unique skills and equipment, but you never fight them in battle. Perhaps these mysteries are connected somehow...
At any rate the main idea I'm getting at is that you can use GameShark to test virtually any rumour that you may hear of (that relates to special characters). Be skeptical when you hear such rumours!
Debordes: So now that I'm alive and have my soul back, I suppose that you expect me to say something. Well, tough luck--you're wasting your time!
...Okay, fine! I bet you've heard about codes that will allow you to give your characters special abilities, right? Well I'll give them to you. Here they are:
|Hero and Character 2||80146B48 ????||Character 3 and Character 4||80146B4A ????|
|Character 5 and Character 6||80146B4C ????||Character 7 and Character 8||80146B4E ????|
|Character 9 and Character 10||80146B50 ????||Character 11 and Character 12||80146B52 ????|
|Character 13 and Character 14||80146B54 ????||Character 15 and Character 16||80146B56 ????|
|Character 17 and Character 18||80146B58 ????||Character 19 and Character 20||80146B5A ????|
|Character 21 and Character 22||80146B5C ????||Character 23 and Character 24||80146B5E ????|
|Character 25 and Character 26||80146B60 ????||Character 27 and Character 28||80146B62 ????|
|Character 29 and Character 30||80146B64 ????|
Debordes: For these codes, you'll notice that there are four question marks at the end of each code. Those are where you input the digits for the ability that you want; the first two question marks are for the even-numbered character in the set (Character 2, Character 4, etc.), and the last two question marks are for the odd-numbered characters in the set (Character 1, Character 3, etc.). Here are the ability digits:
|01||Ion Shot||02||Thunder||03||Kaminari||04||Air Cry|
|68||50 Heal||69||100 Heal||6A||150 Heal||6B||Max Heal|
|6C||25 MP||6D||50 MP||6E||100 MP||6F||Max MP|
|90||Umbra||91||STR Up||92||VIT Up||93||INT Up|
Debordes: That's all I've got to say about that.
Chris: So there you have it--you've been introduced to some of the possibilities created by incorporating GameShark into Tactics Ogre. For more codes, go to http://www.cmgsccc.com/psx/index.php?multi=52.
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