GameShark Section



 

Chris: For the sake of improving this guide even more, I've decided to add a section that is dedicated to using the GameShark with Tactics Ogre. Just when you thought that you had done virtually everything that you could do in this game, along comes GameShark to make it even more fun! Of course you can use it to blatantly cheat, but there are other things you can do as well--I plan to cover a number of topics.

But one seemingly random question first--have you ever noticed how there is no male equivalent to the Angel Knight? Has that ever annoyed you? Well I know some guys who sort of got the short end of the stick in Tactics Ogre--they're going to be my assistants for this section. Allow me to introduce you to:

The Seraph Knights!

 
Vice Leonard Haborym Guildus Debordes
 

Vice: One of the coolest sets of codes is the set that allows you to modify a given character's class and appearance. Since the code differs slightly for each character, I'll give you the code for Character 2:

Appearance Modifier 3011EAF1 00??
Class Modifier 30145C79 00??
The "??" is the set of digits which determine the character's appearance/class.


 

Vice: The basic set of digits can be found at http://www.cmgsccc.com/psx/index.php?multi=52&page=37


Leonard: Of course, that's no fun--you want to make special characters, right? This is how you do it!

Digits Class Appearance Digits Class Appearance
30 Beast Master Gilbert 31 Sorceress Deneb
32 Soldier Denim 1 33 Lord Denim 2
34 Soldier (Neutral) Vice 35 High Priest Kachua 1
36 Dark Priest Kachua 2 37 Princess Kachua 3
38 Paladin Lans Hamilton 39 Lord Mancer Warren
3A Eagle Man Canopus 3B White Knight Mildain
3C White Knight Guildus 3D Shaman Sisteena
3E Shaman Selye 3F Shaman Shelley
40 Shaman Olivia 41 Death Templar Lans Tartare
42 Bishop Branta 43 Dark Element Dolgare
44 Temple Commando Balzepho 45 Temple Commando Barbas
46 Temple Commando Martym 47 Temple Commando Volac
48 Temple Commando Andoras 49 Temple Commando Ozma
4A Temple Commando Oz 4B Knight* Leonard
4C Amazon* Sisteena 4D Valkyrie* Selye
4E Siren* Shelley 4F Priest* Olivia
50 Exorcist* Presance 51 Sword Master Haborym
52 Knight* Forcas 53 Wizard* Byan
54 Archer* Aloser 55 Dragon Tamer* Oxyones
56 Dragoon* Jenounes 57 Berserker* Zapan
58 Terror Knight* Debordes 59 Priest* Orias
5A Warlock* Radlum 5B Sword Master* King Roderick
5C Knight* Zaebos 5D Necromancer Nybbas
5E Demon Belzbute 5F Venefik Falfadet
60 Searzist Vepar 61 Ninja* (Evil) Vice
62 Summoner Ramidos 63 Knight* (Good) Vice
64 Sorcerer Mordiart 65 Sorcerer Brutakox
66 Summoner Mutsua 67 Death Knight Leonard
68 Death Knight Zaebos 69 Death Knight Guildus
6A Lich Nybbas 6B Warrior (Good) Vice
6C Beast Tamer* Ganb 6D Guardian Holy Dragon
6E Guardian Golem 6F Guardian Gryphon
70 Guardian Tiamat 71 Gabiar Green/Gray Lizard Man
72 Relics Knight Gold Terror Knight 73 Dark Stalker Dark Ninja
74 Dark Dragon Dark Tiamat 75 Dark Eye Dark Giant
76 Dark Wing Dark Gryphon 77 Obinick Orange Gryphon
78 Iron Golem Gray Golem 79 Raven Man Black Hawk Man
7A Death Dragon Blue Holy Dragon 7B Lucifer Crow Blue Gryphon
7C Phoenix Red Gryphon 7D Salamander Orange Dragon
7E Fire Drake Orange Holy Dragon 7F Fire Brass Orange Tiamat
80 Ice Giant Blue Cyclops 81 Kraken Gray Octopus
82 Kraken Gray Octopus 83 Gargoyle Gray Tiamat
84 Lufu Orange Cockatrice 85 Basilisk Green Dragon
86 Succula White Hydra 87 Hippogriff Brown/Green Gryphon
88 Dragon Zombie Undead Tiamat 89 Death Hydra Undead Hydra
8A Death Giant Undead Cyclops 8B Zombie Undead Soldier
8C Zombie Undead Knight 8D Zombie Undead Berserker
8E Zombie Undead Wizard 8F Zombie Undead Amazon
90 Zombie Undead Archer Beyond that, glitches!

 


Leonard: There is something to note, though. See how some of the classes in the above table are marked with one of these (*)? This is to indicate that you should use their corresponding digits only for the Appearance Modifier, not the Class Modifier! Why does this matter? Because if you use these digits for Class Modifiers, you'll end up with a somewhat glitchy character (with 255 MOVE, weird symbols in the "move type" area, etc.) that will cause the game to freeze if you try and use them in battle.

So what do you do? Use the digits for the Appearance Modifier, but use the corresponding "Basic Set" digits for the Class Modifier. For example, let's say you want to make your second character into Forcas. You would enter in the following codes:

3011EAF1 0052
30145C79 0002

 


The first code makes your character look like Forcas, and the second code makes him into a standard Knight. Also, note that a character's appearance will affect their growth statistics--for example, if you make a character look like Mildain and make him into a Lich, the character will gain a good amount of HP, VIT, INT, and AGI, but he'll gain no MP (like Mildain). Keep this in mind when you're making characters--you can always change their appearance later!

By the way, the code 300E74C2 00?? allows you to recruit any class that you want at shops. The '??' is the set of digits that corresponds to the class you want (for example, '1E' is the set for the Templar Knight class). The character may appear to be glitchy during the recruiting process, but they should be fine after the recruiting process (the limitations to this are the same as if you used the codes above to modify one of your existing characters). Thanks to Rudolph Chapman for this code!

 


Zaebos: And to think that they weren't even going to let me in on this page! If you use the above code to recruit certain characters at shops, you may end up with a glitchy character. Here's how you can fix this problem:

Zaebos: And it's just that simple! You can create special characters like me in this way, and we'll have our original stats. Let me tell you--I'm far superior to a normal Knight!



Haborym: It's just great that I've seen the light; actually, it's great that I've seen anything at all! Anyway, let me tell you a little bit about the equipment codes--there are four of them, one for each of your equipment "slots." For Character 2, they are:

 
Top Left Equipment Slot 30140919 00??
Top Right Equipment Slot 30140941 00??
Bottom Left Equipment Slot 30142181 00??
Bottom Right Equipment Slot 301421A9 00??

 

Haborym: You can fill your equipment slots with any combination of weapons, armour, or items, the corresponding digits for which can be found here. You might notice that when you create equipment for your characters, the item doesn't actually appear in your inventory. So you don't actually have it--isn't that annoying? Well, there's a solution to that problem.

Make sure that a generic (non-special) character is equipped with the items you created via the GameShark, and make sure that one of the items is an Ogre Blade. Get into a battle, and use the Ogre Blade's "BodyGrab" skill to swap bodies with one of the enemies. Then, persuade the enemy who your character switched places with (who should be equipped with your created equipment). When they join your troops, they'll still have the special items, which will appear in your inventory! Just be careful when using BodyGrab--if you don't time it correctly, you'll end up with an ally who is surrounded by enemies who will attack them.



Guildus: I'm going to deal with the more "theoretical" side of using the GameShark. While it may first seem the case that your created special characters are only for battle, there is more than meets the eye. You see, in creating a special character such as Forcas or Jenounes, you have essentially introduced the special character into the game. That might seem a little confusing (or badly worded) at first, but I'll give you an example:

If you play the Neutral or Chaos routes and create Jenounes, and then bring him to the Brumor Plateau in Chapter 4, you will be attacked by Oxyones and her dragons, just as you would in the Law route, when you're actually supposed to have Jenounes. Everything's the same in the battle except for the fact that you can't actually persuade Oxyones to join you. This is because there is some "switch" in Tactics Ogre that is flipped in the L route, but not in the N or C routes, which triggers Denim to speak to Oxyones on Jenounes' behalf. In other words, if you create Jenounes in the N or C routes and engage in the battle against Oxyones, the dialogue which gets Oxyones to join will never occur. You'll have to kill her, and you'll receive her Saint Bow as a prize; you can then just create Oxyones and give it to her, and it will be essentially the same as recruiting her in the L route!

This phenomenon is especially the case with Warrior Vice (the one who joins you in the L route); if you create him in the N or C routes, he'll do everything in Chapter 4 that he does in the L route. He'll be in the ending, he'll bring up his dad's death in the battle against Barbas at Banisha, and so forth. So now you can play any route in Tactics Ogre and still keep all of your favourite characters!

Another interesting point: the characters you create will not appear in the Warren Report unless you omit them. If you omit them, they suddenly appear in the Warren Report and Warren says something to the effect of "they left due to a difference in ideals." You can even bring the dead back to life this way (such as creating Zapan and omitting him in the N or C route, after he gets killed by Vice). Do note however that you mustn't bring your created special character into the battle with the real special character (if they're your enemy), or else you'll be forced to kill them to end the battle, and it will count on your Death Toll. This applies to characters such as Zaebos, Branta, and the Dark Knights.

The special characters you create are exact replicas of the real characters, even down to what they say if you try to omit them. Each of the special characters that joins you has their own special message. As a result of this, you can use the GameShark to test whether or not you can legitimately (without GameShark) have a given character in your party at all. If you create Warrior Vice, he'll say "You still have a grudge against me?" if you try and omit him; however, if you create Lans Hamilton, he will say the same things as generic characters if you try to omit him. From this, we can conclude that Lans Hamilton is not meant to join your team at any time other than at the beginning of the game. In some cases (such as trying to create the Dark Knights) you'll notice that they appear to have the body of a Bacrum soldier (with red armour). This is definitely a sign that there's no way to get that character to join your troops without using GameShark.

As a result of this, I can shoot down a rumour that has been going around about your being able to recruit "Lans and his buddies" during the battle at Heigm with Branta. First of all, it doesn't even specify which Lans you can get--there's a big difference between my buddy Lans and that jackass Dark Knight! Naturally, "his buddies" isn't any clearer; of course, it really doesn't matter because by using the GameShark test, you will see that you can't have either Lans in your party by normal means. And if "his buddies" refers to Mildain and me, that's really no secret because we already join you! One thing that remains unaccounted for is the fact that if you create a Templar Knight, they keep their appearance in the Edit Screen (except they're green and blue, to match your team's colours). This would indicate that there is some way to recruit a Templar Knight, but so far it's a complete mystery as to how. Persuasion and BodyGrab don't work, and there aren't any scenes where you would pick one up either. Another thing that's unexplained is the fact that Dark Knights Volac and Balzepho have their own unique skills and equipment, but you never fight them in battle. Perhaps these mysteries are connected somehow...

At any rate the main idea I'm getting at is that you can use GameShark to test virtually any rumour that you may hear of (that relates to special characters). Be skeptical when you hear such rumours!



Debordes: So now that I'm alive and have my soul back, I suppose that you expect me to say something. Well, tough luck--you're wasting your time!

...Okay, fine! I bet you've heard about codes that will allow you to give your characters special abilities, right? Well I'll give them to you. Here they are:

Hero and Character 2 80146B48 ???? Character 3 and Character 4 80146B4A ????
Character 5 and Character 6 80146B4C ???? Character 7 and Character 8 80146B4E ????
Character 9 and Character 10 80146B50 ???? Character 11 and Character 12 80146B52 ????
Character 13 and Character 14 80146B54 ???? Character 15 and Character 16 80146B56 ????
Character 17 and Character 18 80146B58 ???? Character 19 and Character 20 80146B5A ????
Character 21 and Character 22 80146B5C ???? Character 23 and Character 24 80146B5E ????
Character 25 and Character 26 80146B60 ???? Character 27 and Character 28 80146B62 ????
Character 29 and Character 30 80146B64 ????


Debordes: For these codes, you'll notice that there are four question marks at the end of each code. Those are where you input the digits for the ability that you want; the first two question marks are for the even-numbered character in the set (Character 2, Character 4, etc.), and the last two question marks are for the odd-numbered characters in the set (Character 1, Character 3, etc.). Here are the ability digits:

01 Ion Shot 02 Thunder 03 Kaminari 04 Air Cry
05 Quick 06 Storm 07 Teleport 08 Hahnela
09 FireBurn 0A MagmaGod 0B Nova 0C Nova+
0D Melt 0E Heat 0F Stun
10 Zoshonell 11 Acid 12 Meteor 13 Gnome
14 Quake 15 Jump 16 Poison 17 Petrify
18 Bartha 19 IceBlast 1A AcidRain 1B Fenril
1C IceCloud 1D Clear 1E SlowMove 1F HealRain
20 Gurza 21 LightBow 22 Exorcism 23 Starion
24 Vitalize 25 Heal 26 Heal+ 27 Heal All
28 Revivify 29 Incubus 2A Pain 2B Dark Law
2C Death 2D Charm 2E Paradigm 2F Charge
30 Necro 31 Tempest 32 Wipe Out 33 Asteroid
34 Mute 35 Dominion 36 Entify 37 Retissue
38 SnapShot 39 Tornado 3A Thunder 3B Crimson
3C Fire 3D Dragos 3E Poison 3F Petrify
40 Spiral 41 Ice 42 Banish 43 HolyBolt
44 Jihad 45 Abyss 46 Toxic 47 EvilEyes
48 Eddy 49 Typhoon 4A Cariban 4B Summon-E
4C Summon-H 4D Summon-Z 4E Summon-B 4F Summon-G
50 Summon-I 51 Summon-A 52 Pray-H 53 Pray-Z
54 Pray-B
55 Pray-G 56 Fudo 57 Agony
58 Dracul 59 Relic 5A RamPower 5B DevilCry
5C SoulWave 5D FireWave 5E MegaBolt 5F Rage
60 Reaper 61 Avenger 62 Venom 63 RiotBurn
64 Thundax 65 EvilRose 66 DarkCell 67 Oracle
68 50 Heal 69 100 Heal 6A 150 Heal 6B Max Heal
6C 25 MP 6D 50 MP 6E 100 MP 6F Max MP
70 Restore 71 100% 72 Revive 73 Antidote
74 Ambrosia 75 Awake 76 Remedy 77 Double
78 BodyGrab 79 WindShot 7A GlowBall 7B X-Zone
7C Hazard 7D CalmSong 7E Sad Song 7F CuteKiss
80 CuteKiss 81 DeepKiss 82 DeepKiss 83 LifeSuck
84 Prophecy 85 Pumpkin 86 BrainFry 87 YasaiWar
88 Squash-X 89 ColicDio 8A Ex Dio 8B Torutos
8C Derupt 8D Pondors 8E Kusogaki 8F Radius
90 Umbra 91 STR Up 92 VIT Up 93 INT Up
94 MEN Up

 

Debordes: That's all I've got to say about that.



Chris: So there you have it--you've been introduced to some of the possibilities created by incorporating GameShark into Tactics Ogre. For more codes, go to http://www.cmgsccc.com/psx/index.php?multi=52.


 


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