Camus: Greetings to you, lords and ladies. PAR is the equivalent to GameShark for Super Famicom games--it is similar to Game Genie for Super Nintendo games. Some time ago, someone submitted a list of Pro Action Replay (PAR) codes to this site. These codes may be of interest to anyone playing the original (Japanese) version of the game!
Miklotov: These codes follow a different pattern than the GameShark codes that many of us are used to. This page will contain the codes for the first five characters, to give you an idea of the general pattern.
PAR Code | Denim | Character 2 | Character 3 | Character 4 | Character 5 |
Appearance Modifier | 7EB2AC | 7EB2AE | 7EB2B0 | 7EB2B2 | 7EB2B4 |
Class Modifier | 7EB2AD | 7EB2AF | 7EB2B1 | 7EB2B3 | 7EB2B5 |
Alignment | 7EB2F2 | 7EB2F4 | 7EB2F6 | 7EB2F8 | 7EB2FA |
Element | 7EB2F3 | 7EB2F5 | 7EB2F7 | 7EB2F9 | 7EB2FB |
Level | 7EB338 | 7EB33A | 7EB33C | 7EB33E | 7EB340 |
Experience | 7EB339 | 7EB33B | 7EB33D | 7EB33F | 7EB341 |
Current HP | 7EB37E 7EB37F |
7EB380 7EB381 |
7EB382 7EB383 |
7EB384 7EB385 |
7EB386 7EB387 |
Maximum HP | 7EB3E4 7EB3E5 |
7EB3E6 7EB3E7 |
7EB3E8 7EB3E9 |
7EB3EA 7EB3EB |
7EB3EC 7EB3ED |
Current MP | 7EB40A 7EB40B |
7EB40C 7EB40D |
7EB40E 7EB40F |
7EB410 7EB411 |
7EB412 7EB413 |
Maximum MP | 7EB450 7EB451 |
7EB452 7EB453 |
7EB454 7EB455 |
7EB456 7EB457 |
7EB458 7EB459 |
STR | 7EB496 7EB497 |
7EB498 7EB499 |
7EB49A 7EB49B |
7EB49C 7EB49D |
7EB49E 7EB49F |
VIT | 7EB4DC 7EB4DD |
7EB4DE 7EB4DF |
7EB4E0 7EB4E1 |
7EB4E2 7EB4E3 |
7EB4E4 7EB4E5 |
INT | 7EB522 7EB523 |
7EB524 7EB525 |
7EB526 7EB527 |
7EB528 7EB529 |
7EB52A 7EB52B |
MEN | 7EB568 7EB569 |
7EB56A 7EB56B |
7EB56C 7EB56D |
7EB56E 7EB56F |
7EB570 7EB571 |
AGI | 7EB5AE 7EB5B0 |
7EB5B2 7EB5B4 |
7EB5B6 7EB5AF |
7EB5B1 7EB5B3 |
7EB5B5 7EB5B7 |
DEX | 7EB5F4 7EB5F5 |
7EB5F6 7EB5F7 |
7EB5F8 7EB5F9 |
7EB5FA 7EB5FB |
7EB5FC 7EB5FD |
LUK | 7EB63A 7EB63B |
7EB63C 7EB63D |
7EB63E 7EB63F |
7EB640 7EB641 |
7EB642 7EB643 |
Union | 7EB680 | 7EB682 | 7EB684 | 7EB686 | 7EB688 |
Race | 7EB681 | 7EB683 | 7EB685 | 7EB687 | 7EB689 |
Item Slot 1 | 7EB6C6 | 7EB6C8 | 7EB6CA | 7EB6CC | 7EB6CE |
Item Slot 2 | 7EB6C7 | 7EB6C9 | 7EB6CB | 7EB6CD | 7EB6CF |
Item Slot 3 | 7EB70C | 7EB70E | 7EB710 | 7EB712 | 7EB714 |
Item Slot 4 | 7EB70D | 7EB70F | 7EB711 | 7EB713 | 7EB715 |
Ability Slot 1 | 7EB752 | 7EB754 | 7EB756 | 7EB758 | 7EB75A |
Ability Slot 2 | 7EB753 | 7EB755 | 7EB757 | 7EB759 | 7EB75B |
Ability Slot 3 | 7EB798 | 7EB79A | 7EB79C | 7EB79E | 7EB7A0 |
Ability Slot 4 | 7EB799 | 7EB79B | 7EB79D | 7EB79F | 7EB7A1 |
Name Modifier | 7EB824 7EB825 7EB826 7EB827 7EB828 7EB829 7EB82A 7EB82B 7EB82C 7EB82D 7EB82E 7EB82F 7EB830 7EB831 7EB832 7EB833 |
7EB835 7EB836 7EB837 7EB838 7EB839 7EB83A 7EB83B 7EB83C 7EB83D 7EB83E 7EB83F 7EB840 7EB841 7EB842 7EB843 7EB844 |
7EB846 7EB847 7EB848 7EB849 7EB84A 7EB84B 7EB84C 7EB84D 7EB84E 7EB84F 7EB850 7EB851 7EB852 7EB853 7EB854 7EB855 |
7EB857 7EB858 7EB859 7EB85A 7EB85B 7EB85C 7EB85D 7EB85E 7EB85F 7EB860 7EB861 7EB862 7EB863 7EB864 7EB865 7EB866 |
7EB868 7EB869 7EB86A 7EB86B 7EB86C 7EB86D 7EB86E 7EB86F 7EB870 7EB871 7EB872 7EB873 7EB874 7EB875 7EB876 7EB877 |
Camus: PAR codes are similar to Game Genie codes in that they contain eight characters. For example, Denim's Class Modifier code (7EB2AD) can really be thought of as 7EB2AD??, where '??' are the modifier digits corresponding to the class that you want. Therefore, you could make Denim's class "Lord" by using the following code:
The Item Slot and Ability Slot Modifier codes work in the same way. The Name Modifier codes are a bit trickier to use--based on my understanding, each character has 16 Name Modifier codes. These sixteen codes can really be thought of as eight pairs of codes, with each pair corresponding to a letter in the character's name. Here is a list of modifier digits to be used with the Name Modifier codes:
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Camus: If I understand these codes correctly, you can change Character 1's name to "Denim" as follows:
7EB82401 7EB8252A |
"D" is 012A. 01 is the suffix for the first code; 2A is the suffix for the second code in the pair. |
7EB82401 7EB82545 |
"e" is 0145. 01 is the suffix for the first code; 45 is the suffix for the second code in the pair. |
7EB82401 7EB8254E |
"n" is 014E. 01 is the suffix for the first code; 4E is the suffix for the second code in the pair. |
7EB82401 7EB82549 |
"i" is 0149. 01 is the suffix for the first code; 49 is the suffix for the second code in the pair. |
7EB82401 7EB8254D |
"m" is 014D. 01 is the suffix for the first code; 4D is the suffix for the second code in the pair. |
The codes 7E31FB??, 7E31FC??, and 7E31FD?? will allow you to change the classes that you can recruit in shops. I would presume that each code affects one of the classes that you can recruit (Soldier, Amazon, class that varies with shop location and time of month). The '??' are the character modifier digits that correspond to the class you want to recruit--while the class may appear glitchy at first, it will work normally (as normally as it would work if you modified one of your existing characters) after the recruitment process.
Note that the modifier digits for the other codes (Appearance Modifier, Class Modifier, Item Slot Modifier, Ability Slot Modifier) are the same for PAR as they are for GameShark. You may find the digits of your desire in the GameShark Section or at http://www.cmgsccc.com/psx/index.php?multi=52.
Miklotov: For your convenience, we have organized this information in spreadsheet form for all 30 characters (plus up to five guests). The spreadsheet also contains most of the modifier digits! If you do not have access to Microsoft Excel, you may download the original file submitted to the site here. I pray for your success in using these codes!
Credits: Thanks to Zoinkity and Andy Scrogham for providing the PAR codes shown above!