Pro Action Replay (PAR) Codes




Camus: Greetings to you, lords and ladies. PAR is the equivalent to GameShark for Super Famicom games--it is similar to Game Genie for Super Nintendo games. Some time ago, someone submitted a list of Pro Action Replay (PAR) codes to this site. These codes may be of interest to anyone playing the original (Japanese) version of the game!

Miklotov: These codes follow a different pattern than the GameShark codes that many of us are used to. This page will contain the codes for the first five characters, to give you an idea of the general pattern.


PAR Code Denim Character 2 Character 3 Character 4 Character 5
Appearance Modifier 7EB2AC 7EB2AE 7EB2B0 7EB2B2 7EB2B4
Class Modifier 7EB2AD 7EB2AF 7EB2B1 7EB2B3 7EB2B5
Alignment 7EB2F2 7EB2F4 7EB2F6 7EB2F8 7EB2FA
Element 7EB2F3 7EB2F5 7EB2F7 7EB2F9 7EB2FB
Level 7EB338 7EB33A 7EB33C 7EB33E 7EB340
Experience 7EB339 7EB33B 7EB33D 7EB33F 7EB341
Current HP 7EB37E
7EB37F
7EB380
7EB381
7EB382
7EB383
7EB384
7EB385
7EB386
7EB387
Maximum HP 7EB3E4
7EB3E5
7EB3E6
7EB3E7
7EB3E8
7EB3E9
7EB3EA
7EB3EB
7EB3EC
7EB3ED
Current MP 7EB40A
7EB40B
7EB40C
7EB40D
7EB40E
7EB40F
7EB410
7EB411
7EB412
7EB413
Maximum MP 7EB450
7EB451
7EB452
7EB453
7EB454
7EB455
7EB456
7EB457
7EB458
7EB459
STR 7EB496
7EB497
7EB498
7EB499
7EB49A
7EB49B
7EB49C
7EB49D
7EB49E
7EB49F
VIT 7EB4DC
7EB4DD
7EB4DE
7EB4DF
7EB4E0
7EB4E1
7EB4E2
7EB4E3
7EB4E4
7EB4E5
INT 7EB522
7EB523
7EB524
7EB525
7EB526
7EB527
7EB528
7EB529
7EB52A
7EB52B
MEN 7EB568
7EB569
7EB56A
7EB56B
7EB56C
7EB56D
7EB56E
7EB56F
7EB570
7EB571
AGI 7EB5AE
7EB5B0
7EB5B2
7EB5B4
7EB5B6
7EB5AF
7EB5B1
7EB5B3
7EB5B5
7EB5B7
DEX 7EB5F4
7EB5F5
7EB5F6
7EB5F7
7EB5F8
7EB5F9
7EB5FA
7EB5FB
7EB5FC
7EB5FD
LUK 7EB63A
7EB63B
7EB63C
7EB63D
7EB63E
7EB63F
7EB640
7EB641
7EB642
7EB643
Union 7EB680 7EB682 7EB684 7EB686 7EB688
Race 7EB681 7EB683 7EB685 7EB687 7EB689
Item Slot 1 7EB6C6 7EB6C8 7EB6CA 7EB6CC 7EB6CE
Item Slot 2 7EB6C7 7EB6C9 7EB6CB 7EB6CD 7EB6CF
Item Slot 3 7EB70C 7EB70E 7EB710 7EB712 7EB714
Item Slot 4 7EB70D 7EB70F 7EB711 7EB713 7EB715
Ability Slot 1 7EB752 7EB754 7EB756 7EB758 7EB75A
Ability Slot 2 7EB753 7EB755 7EB757 7EB759 7EB75B
Ability Slot 3 7EB798 7EB79A 7EB79C 7EB79E 7EB7A0
Ability Slot 4 7EB799 7EB79B 7EB79D 7EB79F 7EB7A1
Name Modifier 7EB824
7EB825
7EB826
7EB827
7EB828
7EB829
7EB82A
7EB82B
7EB82C
7EB82D
7EB82E
7EB82F
7EB830
7EB831
7EB832
7EB833
7EB835
7EB836
7EB837
7EB838
7EB839
7EB83A
7EB83B
7EB83C
7EB83D
7EB83E
7EB83F
7EB840
7EB841
7EB842
7EB843
7EB844
7EB846
7EB847
7EB848
7EB849
7EB84A
7EB84B
7EB84C
7EB84D
7EB84E
7EB84F
7EB850
7EB851
7EB852
7EB853
7EB854
7EB855
7EB857
7EB858
7EB859
7EB85A
7EB85B
7EB85C
7EB85D
7EB85E
7EB85F
7EB860
7EB861
7EB862
7EB863
7EB864
7EB865
7EB866
7EB868
7EB869
7EB86A
7EB86B
7EB86C
7EB86D
7EB86E
7EB86F
7EB870
7EB871
7EB872
7EB873
7EB874
7EB875
7EB876
7EB877


Camus: PAR codes are similar to Game Genie codes in that they contain eight characters. For example, Denim's Class Modifier code (7EB2AD) can really be thought of as 7EB2AD??, where '??' are the modifier digits corresponding to the class that you want. Therefore, you could make Denim's class "Lord" by using the following code:

7EB2AD33

The Item Slot and Ability Slot Modifier codes work in the same way. The Name Modifier codes are a bit trickier to use--based on my understanding, each character has 16 Name Modifier codes. These sixteen codes can really be thought of as eight pairs of codes, with each pair corresponding to a letter in the character's name. Here is a list of modifier digits to be used with the Name Modifier codes:

Digits Letter
0127A
0128B
0129C
012AD
012BE
012CF
012DG
012EH
012FI
0130J
0131K
0132L
0133M
Digits Letter
0134N
0135O
0136P
0137Q
0138R
0139S
013AT
013BU
013CV
013DW
013EX
013FY
0140Z
Digits Letter
0141a
0142b
0143c
0144d
0145e
0146f
0147g
0148h
0149i
014Aj
014Bk
014Cl
014Dm
Digits Letter
014En
014Fo
0150p
0151q
0152r
0153s
0154t
0155u
0156v
0157w
0158x
0159y
015Az
Digits Number
C50
C61
C72
C83
C94
CA5
CB6
CC7
CD8
CE9




Camus: If I understand these codes correctly, you can change Character 1's name to "Denim" as follows:

7EB82401
7EB8252A
"D" is 012A. 01 is the suffix for the first code; 2A is the suffix for the second code in the pair.
7EB82401
7EB82545
"e" is 0145. 01 is the suffix for the first code; 45 is the suffix for the second code in the pair.
7EB82401
7EB8254E
"n" is 014E. 01 is the suffix for the first code; 4E is the suffix for the second code in the pair.
7EB82401
7EB82549
"i" is 0149. 01 is the suffix for the first code; 49 is the suffix for the second code in the pair.
7EB82401
7EB8254D
"m" is 014D. 01 is the suffix for the first code; 4D is the suffix for the second code in the pair.


The codes 7E31FB??, 7E31FC??, and 7E31FD?? will allow you to change the classes that you can recruit in shops. I would presume that each code affects one of the classes that you can recruit (Soldier, Amazon, class that varies with shop location and time of month). The '??' are the character modifier digits that correspond to the class you want to recruit--while the class may appear glitchy at first, it will work normally (as normally as it would work if you modified one of your existing characters) after the recruitment process.

Note that the modifier digits for the other codes (Appearance Modifier, Class Modifier, Item Slot Modifier, Ability Slot Modifier) are the same for PAR as they are for GameShark. You may find the digits of your desire in the GameShark Section or at http://www.cmgsccc.com/psx/index.php?multi=52.

Miklotov: For your convenience, we have organized this information in spreadsheet form for all 30 characters (plus up to five guests). The spreadsheet also contains most of the modifier digits! If you do not have access to Microsoft Excel, you may download the original file submitted to the site here. I pray for your success in using these codes!

Credits: Thanks to Zoinkity and Andy Scrogham for providing the PAR codes shown above!




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