Tactics Ogre Weapon Guide


 

Oz: I don't know why I'm helping you, but shucks...why don't we go over the various weapons that are available to be used in combat in Tactics Ogre? Before I say anything about the actual weapons though, I want to discuss the basic information related to the weapons throughout the game.



First of all, each weapon belongs to a certain "element." There are seven such categories, which are:

Fire(Zoshonell)
Earth (Bartha)
Water (Gurza)
Wind (Hahnela)
Light (Ishtar)
Shadow (Asmodeus)
Physical (Neutral)
 

Now each character in the game has a certain level of defense against each element. This defense depends on the character's guardian element, which can only be Fire, Earth, Water, or Wind. A character has slightly better defense against attacks which are of their guardian element, and slightly worse defense against attacks of the element opposite of their guardian element (Fire vs. Water or Earth vs. Wind, for example). They usually have an average level of defense against the other elements. One can slightly increase their defense against an element by equipping a weapon belonging to the opposite element; Physical type weapons have no opposing element, so they usually do not provide any special elemental defense. In this report, each weapon's name will be written in the color of its element, so that it is easy to tell which element a weapon belongs to. Also, I'll tell you how to get the weapons that do not normally appear in shops.

There are a number of other factors that come into play, such as the terrain the character is standing on when they deliver an attack, the terrain the target is standing on while being attacked, the weather during the attack, and the target's element. It's up to you to experiment in battle and devise an effective approach to combat.


 


Oz: Now, on to the weapons. We'll start with swords, because the sword is one of the most basic weapons. Also, they can be found quite frequently during the game. Most swords are one-handed and can be used with shields, but there are a few that require both hands to wield effectively. The swords Isleberg, Dragon, Balmuck, and Notos are the two handed swords in the game. Knights, Dragoons, Dragon Tamers, and Sword Masters specialize in using swords, as well as do advanced swordsman classes such as White Knight, Warrior, and Lord. Anyway, here are the swords of Tactics Ogre:

Swords

Name Attack Power Weight Notes

Warrior
1 52 User's LUK +1 at level up; dropped by a Tiamat during a random encounter in Hell Gate.

Mini
12 3 It's a dagger

Short
15 7

Balder
25 24 INT +5, it's a dagger

Desert
28 18 DEX +5, protects against Petrify,
Mildain's Weapon

Balder
30 31 User's INT +5

Isleberg
30 22 DEX +5, protects against Stun,
Guildus' Weapon

Ice
31 35 Fire RES +5; dropped by a Templar Knight in the battle at Grimby City.

Fire
32 32 Water RES +5, Dragon Slayer; acquirable by auctioning a Red Dragon at Coritani Castle.

Angel
32 23 Dark RES +5, Lans Tartare's Weapon

Granite
33 37 Wind RES +5; dropped by a Templar Knight in the battle at Grimby City.

Fafniel
34 31 Dragon Slayer, Zaebos' Weapon

Penetent
34 28 Dark RES +5, Branta's Weapon

Dragon
35 37 Dragon Slayer; acquirable by auctioning a Tiamat at Brigantes Castle.

Nyfret
35 20 Fire RES +5, Martym's Weapon

Zenobia
35 20 MEN +4, protects against status ailments
Lans Hamilton's Weapon

Ogre
36 42 Holy RES +10, Dark RES -5, Casts Body Grab* when used in battle; dropped by a Relics Knight during a random encounter in Hell Gate.

Notos
40 40 Earth RES +5; found in Hell Gate from an encounter with the Wind Guardians.

Balmuck
42 43 Dropped by a Tiamat during a random encounter in Hell Gate.

Oricon
45 39 Dark RES +10, Holy RES -5, Casts Jihad** when used in battle; dropped by a Death Dragon during a random encounter in Hell Gate.

Brunhild
50 36 Dark RES +15, Holy RES -10; dropped by Barbas during the battle in the Sealed Room.

 

 


Oz: You can also create a one-handed sword by using the Snapshot spell, which can be won from battles in the lowest levels of Hell Gate. The power of the sword, as well as the sword's appearance, will depend on factors such as the user's guardian element, and their attributes (such as STR, DEX, etc.). Here are the six possible swords that you can get:


Fire

Earth

Water

Wind

Holy

Shadow


To get the Holy Sword , you need to use SnapShot with an Angel Knight. To get the Shadow Sword, you must use it with a Ghost. Otherwise, the sword you will get will match the element of the character that uses SnapShot. Something to note when doing this, though, is that only non-special characters can use the spell, and once they use it, you've lost the character for good. It even counts as a casualty on the "Death Toll" in the Warren Report. Now to clear up a couple of the notes:

* The spell Body Grab can only be used by non-special characters, and it changes the body of the user to the body of the target, and vice versa. In other words, the user becomes the target (user keeps name), and the target (which has to be an enemy) becomes the user (retaining its name).

** The spell Jihad is the same spell that the Searzist Vepar uses in the battle on B25 of Hell Gate. It is a white magic attack which targets one panel, and can eradicate undead characters, just like Exorcism or Starion .


Oz: The second type of weapon I'll talk about is Axes. Also a fairly basic weapon, they tend to be very powerful weapons; Berserkers and Terror Knights are particularly effective at using them. With the exception of the weakest axe, Phlanka, all of the axes are two-handed weapons. The major setbacks to using axes are that they tend to be heavy, and you can't equip a shield while wielding one. Axes are only for the strong--and here they are:

Axes

Name Attack Power Weight Notes

Phlanka
16 8 The only one-handed axe

Gramrock
32 30 Water RES +5, Oz's Weapon

Ice
33 31 Fire RES +5; dropped by Halphas, the leader of the battle at Rear Heigm.

Earth
34 30 Wind RES +5, Dragon Slayer; acquirable by auctioning an Earth Dragon at William City.

Balder
34 34 User's INT +5

Procs
36 37 Water RES +5, Zapan's Axe
(if he joins you in Chapter 4L)

Boleas
40 42 Earth RES +5; found in Hell Gate from an encounter with the Wind Guardians.

Rune
42 43 Dark RES +5; dropped by a Holy Dragon during a random encounter in Hell Gate.

Heavy
45 49 Dropped by a Tiamat during a random encounter in Hell Gate.

Blood
48 51 Holy RES +10, Casts Life Suck* when used in battle; dropped by a Succula in Hell Gate.

 


* Life Suck is the same as the ability that Ghosts use--it sucks some HP away from the target, and restores the same amount of HP to the user.

Oz:Also, I thought I would let you know that in order to get the "Procs" axe, you must refuse to let Zapan join your troops after you save him in Chapter 2L. In Chapter 4, go to Griate and there will be a battle where Zapan attacks you with a group of bounty hunters. Bring Zapan's HP down to 20 or less, and he will ask you to forgive him and let him join you. If you say "yes," he will join you, with the Procs axe.


Oz: The next type of weapon we'll cover is spears. They can be extremely useful weapons because they have a two-panel attack range, meaning that you can attack an enemy from two panels away, and unless they are equipped with a spear or a whip, they can't counter-attack you. Also, with spears you can attack two enemies who are standing right next to each other, producing a "shish kebob" effect. If the enemy in the second panel away has a spear (or more preferably a whip), they will counter attack you, hitting their ally in between. Either way, the guy in the middle will hate it! Note that all spears are two-handed. Anyhow, here are the spears:

Spears

Name Attack Power Weight Notes

Spear
12 9

Slender
22 23

Hero
31 37 Fire RES +5, (Death Knight) Zaebos' Weapon

Volcano
32 38 Water RES +5, Selye's Weapon (N route)

Balder
32 38 User's INT +5

Earth
34 36 Wind RES +5, (Death Knight) Leonard's Weapon

Zepyulos
35 40 Earth RES +5; found in Hell Gate from an encounter with the Wind Guardians.

Unicorn
42 52 User's INT +9, LUK +4; dropped by a Raven Man during a random encounter in Hell Gate.

Evil
43 51 Holy RES +5; dropped by a Gargoyle during a random encounter in Hell Gate.

Igunis
45 35 Water RES +5; dropped by a Fire Drake during a random encounter in Hell Gate.

Holy
45 54 Dark RES +5; dropped by a Raven Man during a random encounter in Hell Gate.

 


Valkyries and Angel Knights specialize in using the spear, but it is a good weapon for any solid fighting class to use.

Oz: Just in case there is any confusion regarding how to get the "Earth" and "Hero" spears, I thought I'd explain the process a little. In the battle on B4 of Hell Gate (in the L and C routes), Nybbas had performed some experiments, resurrecting Zaebos and Leonard as the living dead, or Death Knights. They are equipped with the two spears, and will leave the spears when you kill them.

In the N game you do not fight Leonard and Zaebos as Death Knights; it is Guildus you fight. Therefore, you cannot get the Earthand Hero spears in the N route; you can, however, get the Volcano spear (which you can only get in the N route). To do it, you need to save Selye in the battle at Fort Bodo, towards the beginning of Chapter 3N. The battle itself is not that hard, but saving Selye is nearly impossible, certainly one of the most difficult tasks in the game. But it can be done--after she is saved, she will run off because she does not want to work under someone who can "justify murdering innocent people." In Chapter 4N, after returning to Fiduc Castle following High Priest Moruba's rescue, go to Krizar. There, you can read a rumor in the Warren Report called "Pirates In The Fort." After reading it, Fort Kadoriga should appear as a red icon on the map--there will be a potential battle scene, where a pirate (actually, an Exorcist) will say something to you. If you choose the proper response, then you will get to meet their leader, Selye, who will join you, along with the Volcano Spear and an exorcist named Erig, who has the Poison Staff and the Holy Ring.

That sure was a long story, but let's move on to hammers. For the most part, they are just like axes, except for the fact that there are more one-handed hammers. In fact, the only two-handed hammers are the Balder, Power, and Dark Hammers. Hawk Men, Lizard Men, and Goblins excel at using hammers. Anyhow, here they are:

Hammers

Name Attack Power Weight Notes

Heavy
18 14

Aqua
29 32 Fire RES +5; dropped by a Hawk Man/Berzerker during the battle against Orgeu in Chapter Three.

Balder
30 31 User's INT +5

Eros
30 32 Earth RES +5; found in Hell Gate from an encounter with the Wind Guardians.

Flame
31 35 Water RES +5; dropped by Lauau, the leader of the battle at Entrance Heigm.

Light
32 36 Dark RES +5

Phalanx
34 37 Wind RES +5; dropped by Velmado, the leader of the battle at South Heigm.

Earth
38 31 Wind RES +5, Barbas's Weapon; dropped by a Templar Knight during the battle at Ancient Ruins.

Power
44 46 Dropped by a Goblin during a random encounter in Hell Gate.

Dark
48 51 Holy RES +5, Casts Brain Fry* when used in battle; dropped by a Dark Dragon during a random encounter in Hell Gate.

 

 


Oz: Note that the Light hammer is not a weapon that you can normally get in the game. It does in fact exist though, and one of the zombies you fight on B4 of Hell Gate (in the N route) is equipped with it. Of course, you can't steal equipment in the game, and there is no way to persuade the zombie or otherwise make it drop the hammer, so there is currently no known way of getting the hammer without using GameShark.

* The spell Brain Fry charms a single target with a 100 percent success rate. It is a very useful way to either get your enemies to attack one another or make an enemy waste turns while regaining their sanity.

The next type of weapon I'll talk about is claws. They are all one-handed and comparable to a sword in attack power and style. Ninjas specialize in using the few claws that there actually are in the game. Here they are:

Claws

Name Attack Power Weight Notes

Matou
24 21

Thunder
26 27 Earth RES +5, Andoras' Weapon

Blue
31 35 Dragon Slayer; acquirable by auctioning a Blue Dragon at Fiduc Castle.

Cat
35 40 User's LUK -5, Holy RES +5, Poisons target; dropped by Grande, leader of the battle at Heigm Courtyard.

Galdia
23 24 LUK +4, AGI +8, Dark RES +5, Charms target; dropped by Zildor, a Siren in Chapter Three.

 

 


(The Galdia fan is included in this section because out of all the weapon types, it most resembles a claw.)

Oz: Next, we'll talk about the almighty staff. Although no class actually specializes in using them as weapons, magicians usually equip them for their INT boosting power. Almost every staff in the game has some sort of magical effect when used in battle. Here they are:

Staffs

Name Attack Power Weight Notes

Cedar
6 2 User's INT +10

Poison
6 9 User's INT +20, Fire RES +5, Casts Hazard in battle, Erig's Weapon

Clear
7 4 User's INT +14, MEN +4, Casts Remedy in battle; dropped by a Cleric/Witch during the second battle at Baramus.

Life
7 4 User's INT +14, MEN +4, Casts 50 Heal in battle; dropped by a Wizard during the second battle at Baramus.

Balder
7 7 User's INT +18

Wind
8 9 User's INT +19, Earth RES +5, Casts Wind Shot in battle; dropped by a Witch during the battle at Hell Gate B25.

Fire
9 9 User's INT +17, Water RES +5, Casts Glow Ball in battle; Deneb's Weapon (after recruiting 10 Pumpkin Heads)

Earth
9 10 User's INT +18, Wind RES +5, Casts X-Zone in battle; dropped by Rotzer during the battle at Mount Hedon.

Charge
10 13 User's INT +25, MEN +8, Casts 25 MP in battle; dropped by a Tiamat during a random encounter in Hell Gate.

Ripple
10 14 User's INT +30, Dark RES +5, Casts Holy Bolt in battle; dropped by a Lich during a random encounter in Hell Gate.

Dragon
11 12 User's INT +16, Holy RES +5, Casts Abyss in battle; acquirable by auctioning a Black Dragon at Banisha Castle.

 

 


Oz: Now, for a few points...
* Hazard is a powerful water-based, poisoning attack on one target
* Remedy cures all status ailments
* 50 Heal restores 50 HP to target
* Wind Shot is a wind attack, similar in style to Ion Shot
* Glow Ball is a fire attack on a single target
* X-Zone is an earth attack that damages and paralyzes a target
* 25 MP restores 25 MP to target
* Holy Bolt is very similar to Light Bow, except it will also eradicate undead targets
* Abyss is a shadow-type attack to a single target that reduces their HP by a large percentage


Oz: You're probably getting a little tired of this, aren't you? Well, we're almost done...just a few more weapon types to go! Next in line is the whip. They are almost exactly like spears, except for the fact that they don't produce the "shish kebob" effect when you attack two enemies that are standing right next to each other. You'll only hit the one closer to you. All four whips in the game are two-handed, and Beast Tamers are the guys who master the use of them. Here they are:

Whips

Name Attack Power Weight Notes

Guard
24 25 Dropped by Dasa, leader of the battle at Fort Kadoriga in Chapter Two.

Comet
31 35 Dark RES +5; dropped by a Templar Knight during the battle at Grimby City.

Rosebud
33 30 Holy RES +5, Ozma's Weapon

Blood
40 34 Holy RES +5; dropped by a Raven Man during a random encounter in Hell Gate.

 

 


Oz: Now we move onto guns. When shot, guns have an infinite range--the shot flies in a straight line (obviously), damaging the first thing to get in its way. Only gunners can actually shoot guns--all other classes just attack with the physical gun (like a sword, claw, etc.). There are only three guns in the game (only two if Kachua survives the events at Banisha Castle in Chapter 4), so don't change too many characters into gunners, since they can't change back. Anyhow, here are the guns:

Guns

Name Attack Power Weight Notes

RimFire
7 22 One-handed pistol; dropped by a Templar Knight during the battle at Banisha Courtyard.

Shotgun
9 37 Two-handed gun, see this for details

Rifle
11 52 Two-handed rifle, Ganb has it when he joins you near the end of Chapter 4

 

 


Oz: Now we move on to our second to last weapon type. The subject here is bows, and I don't mean crossbows (those are a completely different story). Archers tend to use bows the most, as bows provide a good way to attack enemies from behind your main line of defense. Bows are most effectively used when the user is on high ground, shooting down at enemies; their range of attack then becomes much larger. Some of the strongest bows can even inflict status ailments on targets with their arrows. Note that all of the bows except for the Short Bow require two hands to use. Here are the mighty bows from Tactics Ogre:

Bows

Name Attack Power Weight Notes

Short
10 6

Great
15 15

Balder
21 32 User's INT +5

Sand
24 32 Wind RES +5; dropped by an Archer during the battle at South Fiduc.

Light
25 32 Earth RES +5; dropped by an Archer during the battle at West Fiduc.

Fire
26 36 Water RES +5; dropped by an Archer during the battle at South Fiduc.

Ice
27 39 Fire RES +5; dropped by an Archer during the battle at West Fiduc.

Star
30 42 DEX +8, Dark RES +5, Stuns target; dropped by a Gorgon during a random encounter in Hell Gate.

Chaos
30 41 STR +5, Holy RES +5, Charms target; dropped by a Fire Brass during a random encounter in Hell Gate.

Dark
34 54 Holy RES +10, Petrifies target; dropped by a Fire Drake during a random encounter in Hell Gate.

 

 


Oz: The final type of weapon we're going to discuss is the crossbow. The philosophy behind them is a little different than that behind conventional bows--crossbows are best used by Knights and other fighting classes, who get close to the enemy in battle. Crossbows shoot arrows in a straight line, comparable to the shot of a gun; the arrow will damage whatever gets in its way first. This section will also include the Paragun because it works almost exactly the same way as a crossbow does. Given that, there are four different crossbows, which are:

Crossbows

Name Attack Power Weight Notes

Crossbow
15 24 One-handed crossbow

Paragun
16 24 Puts target to sleep; dropped by a Lufu during a random encounter in Hell Gate.

Gemini
23 36 Two-handed crossbow

Saint
30 49 Dark RES +10, Oxyones's Weapon
Two-handed crossbow


 


Oz: That sure was long, wasn't it? I'm impressed that you've managed to follow everything that I've told you! But you have only advanced a single step of the way. You must also learn about magic and armor if you are to succeed. Good luck!


 


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